Titles, Research, and Publications
Warhammer: Age of Reckoning
Electronic Arts, Mythic Studios
Electronic Arts, Mythic Studios
- Scheduled Release: Fall, 2008
Real-Time Global Illumination using Frame-Coherent Photon Maps
Nathan Hoobler, advised by Dr. David Luebke
Nathan Hoobler, advised by Dr. David Luebke
- Published: Spring 2005, University of Virginia Undergraduate Senior Thesis
Visualizing Competetive Behaviors in Multi-User Virtual Environments
Nathan Hoobler, Greg Humphreys, and Maneesh Agrawala
Nathan Hoobler, Greg Humphreys, and Maneesh Agrawala
- Published: Proceedings of IEEE Visualization 2004
- Presented: IEEE Visualization Conference 2004, Austin, TX
Work Experience
| August, 2006 - May, 2008 |
Software Engineer II
Electronic Arts (Mythic)
Warhammer Core Technology Team, responsible for developing tools and systems to ensure artistic objectives for the Warhammer experience are achieved while remaining within a performance budgets. Responsibilities include:
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| July, 2005 - August, 2006 |
Technology Programmer
Mythic Entertainment
(See Above) |
| September, 2002 - May, 2005 |
Research Assistant
University of Virginia
Assistant in the UVA Graphics Research Lab, aiding in several projects both hardware- and software-oriented. This resulted in several independent studies, one of which resulted in a published paper, and another which became an in-depth senior research project. Research work ranged over several topics including:
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Education
| Fall, 2001 - Spring, 2005 |
University of Virginia (Charlottesville, VA) Bachelor's of Science with distinction, Computer Science
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