Nathan Hoobler
Computer Graphics Engineer
 
 
 
 
 
 
E-Mail: nathan.hoobler@gmail.com
 

Titles, Research, and Publications

Warhammer: Age of Reckoning
Electronic Arts, Mythic Studios
  • Scheduled Release: Fall, 2008
 
Real-Time Global Illumination using Frame-Coherent Photon Maps
Nathan Hoobler, advised by Dr. David Luebke
  • Published: Spring 2005, University of Virginia Undergraduate Senior Thesis
 
Visualizing Competetive Behaviors in Multi-User Virtual Environments
Nathan Hoobler, Greg Humphreys, and Maneesh Agrawala
  • Published: Proceedings of IEEE Visualization 2004
  • Presented: IEEE Visualization Conference 2004, Austin, TX
 

Work Experience

August, 2006 - May, 2008 Software Engineer II Electronic Arts (Mythic)

Warhammer Core Technology Team, responsible for developing tools and systems to ensure artistic objectives for the Warhammer experience are achieved while remaining within a performance budgets. Responsibilities include:

  • rendering optimization
  • character assembly and management
  • lighting/shading effects
  • action effects (including particle, decal, and other effect types)
  • tool chain support for these and other client features
July, 2005 - August, 2006 Technology Programmer Mythic Entertainment

(See Above)

September, 2002 - May, 2005 Research Assistant University of Virginia

Assistant in the UVA Graphics Research Lab, aiding in several projects both hardware- and software-oriented. This resulted in several independent studies, one of which resulted in a published paper, and another which became an in-depth senior research project. Research work ranged over several topics including:

  • Behavioral information visualization
  • rendering level of detail systems
  • porting image synthesis algorithms to programmable graphics hardware

Education

Fall, 2001 - Spring, 2005 University of Virginia (Charlottesville, VA)
Bachelor's of Science with distinction, Computer Science
  • GPA: 3.77 (Major), 3.41 (Overall)
  • Rodman Scholar (Engineering Honor's Program)
  • Undergraduate Award for Education in Computer Science (2002-2003)
  • Relevant Coursework:
    • Real-Time Rendering
    • Image Synthesis
    • Animation and Simulation
    • Computer Graphics in Film Production
    • Modern Research in Computer Graphics